Audio Lead for console game based on The Planet of the Apes - stevencoltart

Posted by | January 31, 2017 | News & Blog | No Comments

The Imaginati Studios Ltd

Role Overview

Very pleased to announce that since March 2016 I have been working as Audio Lead on an upcoming AAA Console/ PC game based on The Planet of the Apes franchise for The Imaginati Studios. A British game developer based in historic Ealing Film Studios, West London. Our mission is to challenge how narrative is treated in video games, find new ways to tell stories and, in the process, raise the bar for writing, cinema and performance within games.

Using my experience in all phases of audio design and production, responsibilities on this title include the creation of the full music soundtrack, original Foley, sound design, environment location recordings, mixing and in-engine implementation.

Key Responsibilities:

– Composing, producing all music for the game

– Capturing authentic environmental location recordings for use as ambiences.

– Foley, i.e. coats, movements for all characters.

– Creative sound design that’s in line with the goals and vision of the title.

– Technical implementation of audio into game engine.

– Mixing of all audio assets alongside post-produced dialogue.

– Clear communication and collaboration with the overall game development team, i.e. audio, art, code, design, production.

Audio system vision/ testing.

– Audio quality control via passes and reviews.

– Defining of audio deliverables via an agreed delivery schedule.

 

"Throughout the development Steven showed great sensitivity and appreciation for what we're making and we think the end result is fantastic. In all our presentations of the game so far, the first thing people say is how good the music is. When the next project lands we'll be calling Steven again.
"
Dan Mayers, Into Light
Available for hire Get in touch