Really looking forward to speaking at this years Norwich Gaming Festival about how I composed PS4 game ‘Planet of the Apes: Last Frontier’. There are lots of links with Norfolk on this project, including recording at Norwich Castle! Taking place on Friday 1st June, you can book your free tickets via the link below:
My latest TV Production Music Album ‘Breathe’ was released this week via Adrenalin Sounds. Bespoke composed for nature and environment, this collection of tracks covers a range of moods whilst keeping my emotional composing style.
Warner Chappell/ Adrenalin Production Music – AD 2168 – Transcendent – The Prophecy
‘The Prophecy’ (part of Adrenalin & Warner/ Chappell Production Music Libraries) included within Univisions 2017 Latin GRAMMY® Awards Coverage – November 2017. The 18th Annual Latin GRAMMY® Awards Reached 8.0 Million Total Viewers.
Current project – Original score for L.A produced film ‘Ascendance’
A super-soldier is hired by a corporation to track down a deadly, yet mysterious adversary. You can hear a few teasers from my sci-fi ‘Ascendance’ soundtrackhere. Music from the film will be available on Apple Music in 2018.
Planet of the Apes: Last Frontier will be released on PS4, November 21st 2017 in North America and Europe. A “special pre-order bundle” will also be available, which includes the game soundtrack I composed. You can read more about this news via IGN.
Very pleased to announce that since March 2016 I have been working as Audio Lead, Music Composer and Sound Designer on Planet of the Apes: Last Frontier for The Imaginati Studios. A British game developer based in historic Ealing Film Studios, West London. Our mission is to challenge how narrative is treated in video games, find new ways to tell stories and, in the process, raise the bar for writing, cinema and performance within games. A few videos out on IGN today, and nearing 100,000 views already!
Using my experience in all phases of audio design and production, responsibilities on this title include the creation of the full music soundtrack, original Foley, sound design, environment location recordings, mixing and in-engine implementation.
– Composing, producing all music for the game
– Capturing authentic environmental location recordings for use as ambiences.
– Foley, i.e. coats, movements for all characters.
– Creative sound design that’s in line with the goals and vision of the title.
– Technical implementation of mixed audio stems into game engine.
– Mixing of all audio assets alongside post-produced dialogue.
– Clear communication and collaboration with the overall game development team, i.e. audio, art, code, design, production.
– Audio system vision/ testing.
– Audio quality control via passes and reviews.
– Defining of audio deliverables via an agreed delivery schedule.
Very pleased to announce that I have been selected as a winner in this years 8Dio Stand-Out composing contest.
What the judges said:
… Sometimes it is about getting down to the essence of music. Is there anything more soothing than a great sounding piano and delicate solo voice? Just absolutely drop dead gorgeous. The composition is such a balanced piece between virtual and live usage of instruments. What incredible times we live in. This piece really shows what happens when you put the right instrument in the right hands of a composer. Brilliant piece!”
"Thanks for your amazing contribution to the project, we could not have done it without you"
Martin Alltimes, Imaginati CEO - Planet of The Apes: Last Frontier
"Throughout the development Steven showed great sensitivity and appreciation for what we're making and we think the end result is fantastic. In all our presentations of the game so far, the first thing people say is how good the sound design and music is. When the next project lands we'll be calling Steven again.
Dan Mayers, Into Light
"We've worked with Steven on the films Downward and The Canister and there was no discussion when it came to our latest film: Ascendance. His music is powerful, beautiful and stirs emotions we often forget we have. Amazing!
Michael Ortiz, Ascendance
"Steven has recorded over 20 tracks for The Repopulation, and was flexible in providing alternate versions of tracks based on feedback. This has included a mixture of shorter looping combat tracks, and longer "theme" tracks. We look forward to continuing working with him in the future."
JC Smith, The Repopulation MMORPG
"I am left speechless, it was beautiful, it was just what I was looking for and the turnaround time was exceptionally fast"