My latest TV Production Music Album ‘Breathe’ was released this week via Adrenalin Sounds. Bespoke composed for nature and environment, this collection of tracks covers a range of moods whilst keeping my emotional composing style.
Steven Coltart, Author at stevencoltart - Page 2 of 7
It has been great to see so many enjoying my Planet of the Apes: Last Frontier soundtrack.
“Creating something new whilst staying loyal to a franchise’s roots is easier said than done…It has found its way to being one of my most important scores that I’ve come across”.
Warner Chappell/ Adrenalin Production Music – AD 2168 – Transcendent – The Prophecy
‘The Prophecy’ (part of Adrenalin & Warner/ Chappell Production Music Libraries) included within Univisions 2017 Latin GRAMMY® Awards Coverage – November 2017. The 18th Annual Latin GRAMMY® Awards Reached 8.0 Million Total Viewers.
Current project – Original score for L.A produced film ‘Ascendance’
A super-soldier is hired by a corporation to track down a deadly, yet mysterious adversary. You can hear a few teasers from my sci-fi ‘Ascendance’ soundtrack here. Music from the film will be available on Apple Music in 2018.
Planet of the Apes: Last Frontier is now available on PS4! Join Team Ape, and be rewarded with my official in-game soundtrack album! https://store.playstation.com/en-gb/product/EP3465-CUSA08951_00-POTAGAMEAPESBUND
Planet of the Apes: Last Frontier will be released on PS4, November 21st 2017 in North America and Europe. A “special pre-order bundle” will also be available, which includes the game soundtrack I composed. You can read more about this news via IGN.
Very pleased to announce that since March 2016 I have been working as Audio Lead, Music Composer and Sound Designer on Planet of the Apes: Last Frontier for The Imaginati Studios. A British game developer based in historic Ealing Film Studios, West London. Our mission is to challenge how narrative is treated in video games, find new ways to tell stories and, in the process, raise the bar for writing, cinema and performance within games. A few videos out on IGN today, and nearing 100,000 views already!
Using my experience in all phases of audio design and production, responsibilities on this title include the creation of the full music soundtrack, original Foley, sound design, environment location recordings, mixing and in-engine implementation.
– Composing, producing all music for the game
– Capturing authentic environmental location recordings for use as ambiences.
– Foley, i.e. coats, movements for all characters.
– Creative sound design that’s in line with the goals and vision of the title.
– Technical implementation of mixed audio stems into game engine.
– Mixing of all audio assets alongside post-produced dialogue.
– Clear communication and collaboration with the overall game development team, i.e. audio, art, code, design, production.
– Audio system vision/ testing.
– Audio quality control via passes and reviews.
– Defining of audio deliverables via an agreed delivery schedule.
Very pleased to announce that I have been selected as a winner in this years 8Dio Stand-Out composing contest.
What the judges said:
… Sometimes it is about getting down to the essence of music. Is there anything more soothing than a great sounding piano and delicate solo voice? Just absolutely drop dead gorgeous. The composition is such a balanced piece between virtual and live usage of instruments. What incredible times we live in. This piece really shows what happens when you put the right instrument in the right hands of a composer. Brilliant piece!”
AMERICAN BEAST – distributed in America by Sony Pictures Home Entertainment.
After finding an old storage locker filled with his families history, James Erikson begins a journey to discover the truth behind a mysterious piece of land in the small town of Solitude.