The Repopulation MMORPG: A Progress Update - stevencoltart

Posted by | December 12, 2013 | News & Blog | No Comments

The Repopulation MMORPG continues to gather pace. JC, Joshua and the team are creating something really special and as their lead composer I am really looking forward to everyone hearing my OST. I will be posting Joshua Halls monthly blogs so that you can keep updated with all the latest developments, but you can also visit the games dedicate website here, and follow via Twitter Tweets by @therepopulation

The Repopulation:  November 2013

Our focus remains polishing the game and getting it ready for beta testing. Similar to last month, this resulted in a large number of bug fixes and minor tweaks. But as is generally the case, we squeezed in some new features along with them. Let’s take a look at the most important additions this month.

Structure placement in the housing and nation systems received a significant upgrade with a new Structure Placement UI allowing objects to be scaled and rotated. Along with full control over the objects, you can also copy/paste/reset the objects rotation and scale values making it easier to quickly place a bunch of objects at the exact scale and rotation needed. We should have a feature video out very soon featuring the new updates in the system so stay tuned for that.

A new calendar system was introduced. You can mouse over a new icon on your minimap to see the time and date, in both local time and in game time. The calendar system is tied in to many of the games systems, allowing us to have special events which are fixed during certain seasons, or date ranges. You can expect to hear more about these events and features in future updates.

We expanded the inquiry system so that with some Diplomacy skill you can now obtain information on an NPC’s current dilemmas or the cause of those dilemmas. This allows you to inquire with NPCs and find out who caused their current predicament if it was another player or NPC and the name of the cause. This can be used for hidden inquiry or mission opportunities.

Combat balance was under the microscope this month, with most of the weapon types in the game receiving significant balance related tweaks. We also implemented a new optional recoil system for players who enjoy their screen shakes.

We also pushed a bit further into world development. Many new contested (PvP enabled) areas were introduced, along with quite a few new locations which allow cities to be constructed. The FPR faction also received a large tutorial revamp to bring them in line with recent changes that OWON has undergone.


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