Planet of the Apes: Last Frontier will be released on PS4, November 21st 2017 in North America and Europe. A “special pre-order bundle” will also be available, which includes the game soundtrack I composed. You can read more about this news via IGN.
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Very pleased to announce that since March 2016 I have been working as Audio Lead, Music Composer and Sound Designer on Planet of the Apes: Last Frontier for The Imaginati Studios. A British game developer based in historic Ealing Film Studios, West London. Our mission is to challenge how narrative is treated in video games, find new ways to tell stories and, in the process, raise the bar for writing, cinema and performance within games. A few videos out on IGN today, and nearing 100,000 views already!
Using my experience in all phases of audio design and production, responsibilities on this title include the creation of the full music soundtrack, original Foley, sound design, environment location recordings, mixing and in-engine implementation.
– Composing, producing all music for the game
– Capturing authentic environmental location recordings for use as ambiences.
– Foley, i.e. coats, movements for all characters.
– Creative sound design that’s in line with the goals and vision of the title.
– Technical implementation of mixed audio stems into game engine.
– Mixing of all audio assets alongside post-produced dialogue.
– Clear communication and collaboration with the overall game development team, i.e. audio, art, code, design, production.
– Audio system vision/ testing.
– Audio quality control via passes and reviews.
– Defining of audio deliverables via an agreed delivery schedule.
Next project – Original score for L.A produced film Ascendance
Looking forward to composing the original soundtrack for Sci-Fi action film Ascendance from September. A super-soldier is hired by a corporation to track down a deadly, yet mysterious adversary.
Very pleased to announce that I have been selected as a winner in this years 8Dio Stand-Out composing contest.
What the judges said:
… Sometimes it is about getting down to the essence of music. Is there anything more soothing than a great sounding piano and delicate solo voice? Just absolutely drop dead gorgeous. The composition is such a balanced piece between virtual and live usage of instruments. What incredible times we live in. This piece really shows what happens when you put the right instrument in the right hands of a composer. Brilliant piece!”
AMERICAN BEAST – distributed in America by Sony Pictures Home Entertainment.
After finding an old storage locker filled with his families history, James Erikson begins a journey to discover the truth behind a mysterious piece of land in the small town of Solitude.
Earlier this summer I composed the soundtrack and designed the sound effects for The Artifact, an escape the room adventure game, heavily inspired by traditional science fiction. Tonight the game went live on Steam Greenlight. You can hear a music demo via my Projects Page.
My SoundCloud has now reached over 50,000 plays! Thank you to everyone who has listened so far, and hope you’ll continue to enjoy my current, and future works too.
Starsmashers, featuring my music and sound design has been Greenlit on Steam!
You are Captain Carter, of the Space Beagle. Ahead lies an army lead by the scumbag Kaldor Seth, he will obliterate all who oppose him in his pursuit of power. Carefully manage your ships weapons and defenses to bring your enemies to their knees!
A take on traditional turn-based RPGs that cuts out the middle man and focuses on what we all love best – high octane turn-based combat!
Visual ship upgrades that enhance the Space Beagles survivability and strength. Leveling up and using skill points to increase the effectiveness and defense of each ship system. Travel across galaxies witnessing first hand the wake of Kaldor Seths ruthless onslaught…
You will have access to various weapon and auxiliary types that can be effective or ineffective against certain enemy systems. Choose your load-out carefully to defend against multiple enemy classes each with their own behaviours and personality. Pirates are cowards that can utilise cloaking fields to avoid damage, while Bounty Hunters will use an array of tech to boost their efficiency!
Busy 2016, with several game soundtracks in development across different platforms. The first of my summer project announcements… PC, Sci-Fi Game StarSmashers! Check it out on Steam Greenlight.